The article has the theme and title: Advancing Entrepreneurship Competencies in Higher Education: A Systematic Literature Review of Game-Based Learning Applications.

The article addresses the topics of entrepreneurship education and the game-based learning (GBL), as themes that have attracted attention in recent times. According to the article, consequently, ” researchers have started exploring the possible applications of GBL in expanding entrepreneurial abilities among students and recent graduates. Entrepreneurship education, increasingly considered as an essential part of higher education, equips students with the requisite competencies to thrive in the dynamic business environment.”

You can read the article, here.

Authors of the article: Margarida Casau, Marta Ferreira Dias, Marlene Amorim and Tharrenos Bratitis.

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