Develop and implement a new transdisciplinar and learner-centred approach to Entrepreneurship Education (EE)
The approach combines game design and maker-centred learning
The process of developing games requires putting into practice a wide set of entrepreneurship skills
The implementation of this approach in an international context, will contribute to develop a more international mindset in Higher Education (HE) students
Stimulating innovative learning and teaching practices
Specific objectives
Develop and implement a new transdisciplinary and learner-centred approach to EE
to act more effectively on the development of an entrepreneurial mindset and skills, and to make EE more available and accessible to a vaster number and wider diversity of HE students.
Recognize entrepreneurship skills acquired in the context of EE
namely through micro-credentials.
Create opportunities in EE to develop an international mindset in HE students
that may encourage international careers and the creation of international businesses.
Target Groups
HE Students:
including students from graduate and post graduate levels, from any field of study.
Entrepreneurship Educators:
teachers, trainers or other staff that lectures or facilitates entrepreneurship courses in HE, in whatever format (e.g., curricular course, separate course, seminars, etc.)
HE decision makers and HE staff:
from accreditation and international services.